Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

Sunday, June 23, 2013

Classic Game of the Month: June 2013

It certainly has been a while since I've made one of these but it's time for another Classic Game of the Month. This time around, it's the famous NES boxing game, Punch-Out!


History

Punch-Out and Super Punch-Out were originally arcade games developed by Nintendo in the early 80's. When the NES came out, Punch-Out was brought to the console in 1987. The game took elements from both arcade games and featured the story line of boxer Little Mac as he fights opponents to become champion of the World Video Boxing Association.

Punch-Out for the NES came out in 3 versions - the later two were endorsed by real boxers who would also serve as the last opponent in the game. The most famous, of course, was Mike Tyson (Pictured above).


Monday, May 6, 2013

Wii U Virtual Console Released




In April's Nintendo Direct, it was revealed that the long awaited Virtual Console for the Nintendo Wii U was to be released in America some time during the last week of April, 2013. This announcement follows previous news that many channels for the Nintendo Wii would cease operation this coming summer (those include: News/weather channel, Everybody Vote's Channel, Nintendo Channel and Wii message transfer). Previously, Wii U owners would have had to play retro games in Wii mode via the Wii's Shop Channel.

It has been confirmed that all Wii U VC games at release will have the option to be playable with just the Wii U Game Pad (and thus with the TV off). They will also support their own individual Mii-verses. Those playing the Wii VC versions of will not have these abilities, but they will have the option to purchase the upgraded versions at a discounted price. So far only games from the NES and SNES are available for purchase, but N64 and even Gameboy games are stated to be following in the future.

Of the many games shown in the sizzle reel down below, the biggest and mos surprising addition to the Wii U VC is EarthBound. Unreleased on the Wii's VC and an incredibly rare SNES game, American gamers of all ages will finally get to experience the game that brought Nes and his pals to America and why they've been included in Super Smash Bros.


Wednesday, February 1, 2012

Classic Game of the Month: February 2012

(*Note: This was originally going to be for January....but yeah, you know)

MegaMan

 
History
          MegaMan, known as RockMan in Japan and otherwise known as the “Blue Bomber”, first debuted when Capcom released the original game in December of 1987. Despite being designed as side-scrolling platformer for the NES, that is probably only thing it shares in common with Super Mario Bros. It was revolutionary for its time having a smooth and polished graphics and vivid colors (well, for the NES). The game was began the first of what would be a still growing series with over 30 sequels and remakes to date.

Normally, I’d throw in the backstory for the game as is printed in the instruction manual, however the American localization for the game decided to “make up” things that don’t quite make sense with the Japanese development (the way it was meant to be) nor the rest of the MegaMan series.


Back Story: The Brief version

A mad scientist Dr. Wily steals 6 high powered robots from his former partner, Dr. Light, and reprograms them to cause havoc throughout the city in hopes of eventually taking over the world. Alarmed by the chaos, Dr. Light modifies and equips one of his human-like lab assistant robots into a fighting robot (MegaMan) in order to stop the robots and bring Dr. Wily to justice.

Back Story: The Full and very dense version (Not for the easily confused)

In the year 20XX (basically, an undisclosed year in the 20th century) brilliant scientist Dr. Light (or Wright depending on translation errors) and his assistant Dr. Wily have expanded the world of robotics with their experiments and creation of the first robot with a perfect human-like artificial intelligence – the protagonist of the game (named “Rock” in Japan so similarly he would be named “Mega” in the US). He would be created as a laboratory assistant along with his “sister” robot named “Roll”, a cleaning robot (Note the use of “Rock” and “Roll” in the Japanese naming – That was done on purpose).

MegaMan!
Inspired by these leaps in robotic advancements, Dr. Light would create 6 robots with AI to perform dangerous tasks in the city such as for construction, demolition, and work in areas of extreme temperatures in order to benefit man-kind. For this, Dr. Light would receive global recognition and a Nobel Prize. Dr. Wily however, would be trapped in his shadow and receive little credit. Fueled by anger and jealousy, Wily abducted the 6 robots from the labs due to their abilities and reprogramed them in order to take over the world. “Mega” was left behind due to his simplistic physical design however this would become is downfall. Dr. Light would equip him and turn him into a combat robot thus changing his purpose and putting the “Man” in “MegaMan”. Equipped solely with an arm cannon, he appears weaker than any of the 6 “Robot Masters” but a hidden ability to copy the signature move of any foe he defeats gives him a fighting chance to save his city and the world.

So yeah, tons of parenthesis and tons of inconsistencies in the back story…but really, it’s not an RPG, so understanding the story isn’t important until you become a fan of the series…like me.

Game Play

Game Play
MegaMan brought a considerable element into the world of side-scrollers: Weapon based combat. Rather than just running and jumping and climbing like most others, MegaMan’s weapons added the fun of attacking your enemies who each had their own HP and complex attack patterns.

MegaMan starts the game with only his arm cannon – essentially a gun that shoots out energy pellets. Although it can be rapidly fired, it’s quite weak. His only other abilities are running, jumping, and climbing ladders. 


A very notable thing about the game was the ability to play the 6 stages in any order. Six doesn’t sound like a whole lot, but they are very developed and quite long with many enemies to attack and ladders to climb. The ability to choose any order allows for different turn out in that each robot master has its own strengths and weaknesses. For example, the ability received from IceMan proves to do extra damage to FireMan.
The order is all up to you.

Another thing to consider when getting this game would be its difficulty. Despite being the first of a long living series and being for the NES, this game is HARD. MegaMan has a limited amout of HP and some enemies have the abilities to take out a large amount of damage, especially bosses. Extra-Lives are few and very often hard to come by. MegaMan also has a limit to the amount of times that he can use the powers that he gained from the Robot Masters before having to find energy tanks when he runs out.

Overall

Capcom’s MegaMan is another Classic Masterpiece. It’s appeared in MANY remakes and collections since its debute. Since 2008, MegaMan has been available for download on the Wii’s virtual console and on Sony and Microsoft systems.

MegaMan would also become an iconic character. There are over 7 characters who would later share the “MegaMan” name despite being of different time lines and universes. 


Further Reading
http://megaman.wikia.com/wiki/Mega_Man_(video_game)

Saturday, December 3, 2011

Update: December 3

So, I'm still figuring out this whole blogging thing but it's all coming together. I've posted my first edition of OWNAGE's "Classic Game and  of the Month " and I'm sure that many of you will feel the same way about Super Mario Brothers as I do.

As for the other sections, I've added a little bit of content to websites that are great for further reading of the topics that I present (such as fan sites and wikis). As for reviews and previews, those will be on the way!

Stay tuned gamers,

MC Hammer Bro. over and out.