Showing posts with label Classic Game of the Month. Show all posts
Showing posts with label Classic Game of the Month. Show all posts

Sunday, June 23, 2013

Classic Game of the Month: June 2013

It certainly has been a while since I've made one of these but it's time for another Classic Game of the Month. This time around, it's the famous NES boxing game, Punch-Out!


History

Punch-Out and Super Punch-Out were originally arcade games developed by Nintendo in the early 80's. When the NES came out, Punch-Out was brought to the console in 1987. The game took elements from both arcade games and featured the story line of boxer Little Mac as he fights opponents to become champion of the World Video Boxing Association.

Punch-Out for the NES came out in 3 versions - the later two were endorsed by real boxers who would also serve as the last opponent in the game. The most famous, of course, was Mike Tyson (Pictured above).


Wednesday, April 3, 2013

Classic Game of the Month: April 2013

It's been a really long time since I've posted anything OWNAGE specific but that ends this month with a brand new Classic Game of the Month. Just recently I've begun college (which yes, is part of why I haven't updated so much), but it also means that I've had access to more video games than ever. I just got my hands on a copy of Star Fox 64 for the Nintendo 64 and played it for the first time. Man oh man had I been missing out all these years. Instantly a top 10 game for me.


Star Fox 64 was released in the United States June 30, 1997 and  was the first game to come bundled with a complimentary Rumble Pack - an accessory that caused the controller to shake allowing the player to feel as if they were in the game.

Story

Starting a new game brings up the image of a damaged space craft floating alone in space. Soon text scrolls up the screen and is narrated telling the history of the Lylat System:
       
"Corneria, fourth planet of the Lylat system. The evil Andross turned this once thriving system into a wasteland of near extinction. Gen. Pepper of the Cornerian Army was successful in exiling this maniacle scientist to the barren, deserted planet Venom. Five years later, Gen. Pepper noticed strange activity coming from Venom. James McCloud, Pigma Dengar, and Peppy Hare of the Star Fox team were sent to investigate. Upon their arrival, Pigma betrayed the team and James and Peppy were captured by Andross. Peppy barely escaped venom and returned home to tell James’ son Fox about his father’s fate. A few years have passed. Andross has again invaded the Lylat system. Gen. Pepper has turned to a new Star Fox team headed by Fox McCloud to save Corneria and to free the Lylat system once again."

The reborn Star Fox team consists of leader Fox McCloud, veteran Peppy Hare, engineer pilot Slippy Toad, and ace pilot Falco Lombardi on a mission to eradicate enemy forces from planets on their journey to the planet Venom, the base of Andross.

Star Fox 64 is very unique among most games. First of all, to play from the first level to the final level, one can "finish" the game in only an hour or so. That's because it's set up "Arcade Style" in that the game records a score at the end of each level and saves the top high scores. When one level it beaten, the next level that the player proceeds to is determined by the player's performance in beating that level. Thus, there are 3 total paths ranging from easy to difficult. Thus, there are 25 possible paths from the first level to the final level each with their own spin on how the story progresses. Quite literally, one of the game's biggest features is it's ultimate replay value.

Game Play

The player takes control of Fox McCloud and navigates his airship, The Arwing, through enemy infested levels in this scrolling shooter. The Arwing is equipped with a blaster that is used to attack enemy ships. The weapon can be charged up and also can lock on to opponents. The first part of most levels have the player going through a level making forward progress. What's awesome about this game is that Fox's 3 team mates are also with you and are attacking enemies as well. Occasionally, however, they may get into a tight situation and may need assistance from the player, shouting "Get this bogie off my tail".

The second mod of game play typically occurs during boss fights in what is called "All-Range Mode". All-Range Mode changes the game play into free roam flying in a closed off square battle ground. Here Fox can do U-turns and make all sorts of maneuvers to get in position to attack the enemy's weak spots.

Speaking of weak spots, the game also features localized damage; that is to say that not only does the Arwing have "health" shields, but doing things like clipping a building with the wing of the ship could cause it to be destroyed. The mechanics implement it making the ship harder to control, handling like it would with only 1 wing.

The game also sports up to 4 person mulitplayer.

Sound

The sound quality of Star Fox 64 is one of it's most memorable features. The game features full voice acting in both story sequences as well as during real time game play (although they do get a little repetitive after a long time playing). Characters are scripted to speak through their radios at various points of the game and are even have scripts for boss interactions. And yes, the ever popular "Do a Barrel Roll" and other such quotes from Peppy Hare stem from this game.

The game also has a great sound track that fits the space battling mood that game creates. The deep space levels feel very tense while the music in Corneria are more upbeat. Sound effects like radios turning on and off and warning sounds that play when too much damage has been taken are also very charming.

Graphics

The graphics in the game were a true test of 3-D space for the N64 and it does it well. Scaling of enemies that are different distances away look good and even in today's world all the fundamentals are there.The explosions are a cheesy by today's standards, but for the time it looks great.

History

Star Fox 64 is the sequel to the highly acclaimed SNES title Star Fox. Originally, this game would have been Star Fox 2 on the SNES, but was moved to the N64 for high power and graphic capabilities. This game detailed the characters full length forms, which would be later seen in the Super Smash Bros. series and later Star Fox games.

This game's success led it to having a remake version for the Nintendo 3DS entitled Star Fox 64 3D, released in 2011. This version has updated graphics, uses the touch screen for some controls and allows for saving between missions.

Reception

I can't say it enough, this game is great. It might be a little on the short side, but it's replay value makes up for hours of fun. The game's difficulty system makes it fun for all ages and abilities. Definitely a much have.


See Also:
http://www.thegeekgeneration.com/2013/03/the-geek-generation-126-do-a-barrel-roll/
http://en.wikipedia.org/wiki/Star_Fox_64
http://starfox.wikia.com/wiki/Star_Fox_64

Monday, June 4, 2012

Classic Game of the Month: June 2012

*This month's Classic Game of the Month is a little unusual this month for two reasons. One reason is that it contains purely 3rd party content. Second, instead of being one game, it is an entire collection of retro games in one package. Ladies and Gentlemen I present to you "Namco Museum 64"!*


Many editions and collections of Namco arcade games exists on various titles such as on the Nintendo Game Cube, Gameboy Advace and other systems. The Nintendo 64 version of Namco Museum was the first Nintendo released collection and it was released on November 29, 1999 and contains 6 classic Namco developed arcade games:
Game Select Screen

*Pac-Man (1980)
*Ms. Pac-Man (1981)
*Galaga (1981)
*Galaxian (1979)
*Pole-Position (1982)
*Dig Dug (1982)

Each of these games were, in their own time, very popular and revolutionary and because of that, they are all featured on this one cartridge. The games appear as they would in their original arcade machines with no modifications to graphics or gameplay whatsoever. The game also uses the N64 memory card to save high scores in each game. Games can be played in 2-player alternating mode.

Because of each game's powerful impact on the gaming industry, here at OWNAGE, we've decided to dedicate this month to each game. So rather than bore you to death with a 12 page research paper, each week, I plan to release in-depth reviews for each one with all 6 games sharing the spot light this month! 

With 6 games to take care of, look for about 2 game reviews each week.

Saturday, May 5, 2012

Classic Game of the Month: May 2012

For May, we're gunna go waaay back in time for this Classic Game of the Month. So far back into videogame history that Nintendo was practically unheard of, arcades were the place to be, and quarters were more important than $100 bills.

I dedicate this month to the original Donkey Kong arcade system released in August of 1981.

The Official Nintendo Poster/Flier of the game


Developed Out of Necessity?

Donkey Kong is a video game that practically happened by accident. The story goes that Nintendo had been making moderately successful arcade games in Japan and wanted to try their hand at taking a chance on the American market who was in the middle of the gaming craze. Nintendo of America, only a short time into its American foothold, ordered for the import of an Arcade game called Radar Scope, a 3rd person shooting game that was very popular in Japan. However, by the time that the systems arrived on the west coast, the buzz about the game had subsided and vendors had little faith in selling these systems for profit. Essentially, NOA (Nintendo of America) was stuck with thousands of game cabinets, no market, and a huge loss of profits. With a big problem on the horizon, NOA turned back to the Japanese division for help. The answer: Shigeru Miyamoto.

Saturday, April 14, 2012

Classic Game of the Month: April 2012

Pokémon: Red Version/Blue Version


One of the most well know franchises by Nintendo is the Pokémon franchise. It was developed by Game Freak and published by Nintendo The game sparked what would be a an incredibly wide-spread phenomenon including trading cards, TV anime, and plenty of merchandise and Pokémon Red and Blue Versions were the games that started it all.

Story

The world of Pokémon. A world where powerful creatures and humans live together. These Pokémon can be caught and trained by people to battle; some for sport and friendship, while others use them selfishly for evil. You control a young trainer who's just starting out on his own 
Pokémon adventure. Your character is a native of Pallet Town (a town in the Kanto region) and live a few homes away from renowned Pokémon expert, Professor Oak. The good professor gives you the choice of starting out with one of 3 Pokémon: The grass type Bulbasaur, the water type Squirtle, or the fire type Charmander. 


With your new partner, you embark your quest to take on other trainers, gym leaders, and finally the Pokémon league. 

Monday, April 2, 2012

Benefits of "Liking" me on Facebook.

Today I just announced that the Classic Game of the Month for April will be a choice between 3 different games which will be voted on by everyone who has like this blog's page on Facebook. Haven't like the page yet? The hop on over to here and get your voting in!


Thursday, March 1, 2012

Classic Game of the Month: March 2012


TETRIS

The "Press Start" screen of Tetris.
Note the obvious Russian influence
from the building tops.
Tetris; if you haven’t heard of anything regarding this game before, then I’m sorry to say that you’ve been deprived from one of the most notable games ever made. Essentially the “Original Puzzle Game”, Tetris has spawned many sequels and has appeared across numerous platforms. Organizing, turning and stacking blocks is the point of the game and yet a game this simply quickly becomes quite a challenge to any gamer.



Wednesday, February 1, 2012

Classic Game of the Month: February 2012

(*Note: This was originally going to be for January....but yeah, you know)

MegaMan

 
History
          MegaMan, known as RockMan in Japan and otherwise known as the “Blue Bomber”, first debuted when Capcom released the original game in December of 1987. Despite being designed as side-scrolling platformer for the NES, that is probably only thing it shares in common with Super Mario Bros. It was revolutionary for its time having a smooth and polished graphics and vivid colors (well, for the NES). The game was began the first of what would be a still growing series with over 30 sequels and remakes to date.

Normally, I’d throw in the backstory for the game as is printed in the instruction manual, however the American localization for the game decided to “make up” things that don’t quite make sense with the Japanese development (the way it was meant to be) nor the rest of the MegaMan series.


Back Story: The Brief version

A mad scientist Dr. Wily steals 6 high powered robots from his former partner, Dr. Light, and reprograms them to cause havoc throughout the city in hopes of eventually taking over the world. Alarmed by the chaos, Dr. Light modifies and equips one of his human-like lab assistant robots into a fighting robot (MegaMan) in order to stop the robots and bring Dr. Wily to justice.

Back Story: The Full and very dense version (Not for the easily confused)

In the year 20XX (basically, an undisclosed year in the 20th century) brilliant scientist Dr. Light (or Wright depending on translation errors) and his assistant Dr. Wily have expanded the world of robotics with their experiments and creation of the first robot with a perfect human-like artificial intelligence – the protagonist of the game (named “Rock” in Japan so similarly he would be named “Mega” in the US). He would be created as a laboratory assistant along with his “sister” robot named “Roll”, a cleaning robot (Note the use of “Rock” and “Roll” in the Japanese naming – That was done on purpose).

MegaMan!
Inspired by these leaps in robotic advancements, Dr. Light would create 6 robots with AI to perform dangerous tasks in the city such as for construction, demolition, and work in areas of extreme temperatures in order to benefit man-kind. For this, Dr. Light would receive global recognition and a Nobel Prize. Dr. Wily however, would be trapped in his shadow and receive little credit. Fueled by anger and jealousy, Wily abducted the 6 robots from the labs due to their abilities and reprogramed them in order to take over the world. “Mega” was left behind due to his simplistic physical design however this would become is downfall. Dr. Light would equip him and turn him into a combat robot thus changing his purpose and putting the “Man” in “MegaMan”. Equipped solely with an arm cannon, he appears weaker than any of the 6 “Robot Masters” but a hidden ability to copy the signature move of any foe he defeats gives him a fighting chance to save his city and the world.

So yeah, tons of parenthesis and tons of inconsistencies in the back story…but really, it’s not an RPG, so understanding the story isn’t important until you become a fan of the series…like me.

Game Play

Game Play
MegaMan brought a considerable element into the world of side-scrollers: Weapon based combat. Rather than just running and jumping and climbing like most others, MegaMan’s weapons added the fun of attacking your enemies who each had their own HP and complex attack patterns.

MegaMan starts the game with only his arm cannon – essentially a gun that shoots out energy pellets. Although it can be rapidly fired, it’s quite weak. His only other abilities are running, jumping, and climbing ladders. 


A very notable thing about the game was the ability to play the 6 stages in any order. Six doesn’t sound like a whole lot, but they are very developed and quite long with many enemies to attack and ladders to climb. The ability to choose any order allows for different turn out in that each robot master has its own strengths and weaknesses. For example, the ability received from IceMan proves to do extra damage to FireMan.
The order is all up to you.

Another thing to consider when getting this game would be its difficulty. Despite being the first of a long living series and being for the NES, this game is HARD. MegaMan has a limited amout of HP and some enemies have the abilities to take out a large amount of damage, especially bosses. Extra-Lives are few and very often hard to come by. MegaMan also has a limit to the amount of times that he can use the powers that he gained from the Robot Masters before having to find energy tanks when he runs out.

Overall

Capcom’s MegaMan is another Classic Masterpiece. It’s appeared in MANY remakes and collections since its debute. Since 2008, MegaMan has been available for download on the Wii’s virtual console and on Sony and Microsoft systems.

MegaMan would also become an iconic character. There are over 7 characters who would later share the “MegaMan” name despite being of different time lines and universes. 


Further Reading
http://megaman.wikia.com/wiki/Mega_Man_(video_game)

Saturday, December 3, 2011

Update: December 3

So, I'm still figuring out this whole blogging thing but it's all coming together. I've posted my first edition of OWNAGE's "Classic Game and  of the Month " and I'm sure that many of you will feel the same way about Super Mario Brothers as I do.

As for the other sections, I've added a little bit of content to websites that are great for further reading of the topics that I present (such as fan sites and wikis). As for reviews and previews, those will be on the way!

Stay tuned gamers,

MC Hammer Bro. over and out.