Showing posts with label MegaMan. Show all posts
Showing posts with label MegaMan. Show all posts

Saturday, June 27, 2015

Megaman Battle Network Chrono X - 2015 Updates

To show my support for my favorite Mega Man fan-game, I'm going to compile a list of every visual that the team at MegaDudes Productions has released via Facebook/Twitter and the main site in 2015. This list will be in chronological order with the newest stuff on the bottom. I hope to update things in a timely manner as the year continues. Images are from Imgur. Also check out the interview I did with the MegaDudes team a while back.
**Current as of September 19, 2015**

January 17, 2015 - Return of Old School Chips




February 14, 2015 - Early Game Graphical Tune-ups



March 18, 2015 - "We're back to an old favorite"



March 21, 2015 - "Riffman, your range is incredible"



March 28, 2015 - Airshot vs Aura



April 4, 2015 - "Well played, GhostMan. Well played."



Monday, April 7, 2014

Fangame Spotlight: "MegaMan Unlimited" Review

Developed by programmer Philippe "MegaPhilX" Poulin and his team of 5, Mega Man Unlimited is a fan game that makes you wonder if Capcom should have picked this game, rather than Street Fighter X Mega Man, to take over and reproduce under their label. And considering how many reproductions of this series have been created, it's quite a statement when I say that this is one of the shiniest gems in the fandom.


"Megaman Unlimited is a Megaman fan-game in the classic 8-Bit NES style both in sound and visuals. It is similar to Megaman 3 and Megaman 9-10 in design philosophy. MMU is made by fans for fun. It is not related to the official series’ canon. We are not making money with this project, as the Megaman brand is the property of Capcom.
This project has been under development for roughly 5 years, working in our free time after work nearly every day.
While in the NES 8-Bit style, Megaman Unlimited is made using currently existing technology and thus won’t work on an NES or on an old computer. Our goal was to have fun making this game and not necessarily following every technical limitations of the NES."

Check out the trailer below and tell me that this does not look like the real deal.




This project began production over 5 years ago after the debut of Capcom's Mega Man 9 and was completed and released July 13, 2013 for Windows and Mac computers. Mega Man Unlimited initially began as an unofficial sequel to MegaMan 9 before an actual Mega Man 10 was made by Capcom. And if you didn't know any better, you would think this game was part of the series.

Review

Mega Man Unlimited Title
Mega Man Unlimited has a little bit of everything:

Game Play: Sticking true to the series, the game pits Mega Man through 8 levels with a powerful Robot Master at the end. After defeating all 8 and getting their signature powers, Mega Man begins the arc in pursuit of the final boss battle. He'll be running, jumping, sliding, and shooting new and re-imagined baddies along the way.

Thursday, September 12, 2013

Keiji Inafune turns to Kickstarter for a new “Mega Man”


Is Comcept’s Mighty No. 9 the “Mega Man” game we’ve been waiting for?

It’s only been running for a short time, but the man behind the Blue Bomber has already raised way more than enough to meet preliminary goals to begin production of Mighty No. 9 - which is, noticeably, more than inspired by the heart and soul (and gameplay) of his first creation, Mega Man. But it gets deeper than that. The similarities between Mighty No. 9 and Mega Man could reflect why Inafune left Capcom in the first place.

Fans of all Mega Man series are supporting this project and the amount of backers is climbing each day, with some confirmed pledges of over $10,000.




Wednesday, August 21, 2013

Rant: What is Capcom doing to Mega Man?

One of my first articles that I wrote for The Geek Generation is a rant that sadly is still pretty relevant today. Granted, it was great to see Street Fighter x Mega Man but then nothing else has emerged other than Mega Man being included in Super Smash Bros. 4. I've got nothing against games with massive development times or hiatuses, but it's been ages since a new Mega Man title of any series to even be announced. Take a look at my thoughts and see if you agree with me.



Everyone can recognize Mega Man. He’s the arm cannon-wielding robot otherwise known as the “Blue Bomber”. Next to characters like Mario and Sonic, Mega Man is certainly a famous and successful character spanning tons of adventure games, fighting games, and many RPGs over the past 25 years. With 7 different Mega Man characters with various timelines, you would think that Capcom has endless options for making new Mega Man games. And yet, three – count them, three – Mega Man projects in the past 2 years have been scrapped and the only game in production is Mega Man Xover (pronounced Cross-over) for the iOS; a freakin’ cellphone game! So let’s look at what Capcom felt wasn’t good enough to give the fans despite their incessant demands for them.

Monday, May 20, 2013

Fangame Spotlight – MegaMan Battle Network Chrono X

This is probably the coolest thing that I've ever written for The Geek Generation! I got to interview the production team behind the fangame project MegaMan Battle Network Chrono X! It would mean a ton if you could check this out and let me know what you think.

Damien sits down to interview the team behind MegaMan Battle Network Chrono X, and delivers an exclusive reveal for the upcoming fan-made game!


The MegaMan Battle Network series exists as an alternate timeline from the Mega Man Classic universe where the internet (rather than robotics) has advanced exponentially. The battle RPG series spanned 6 main games for the GameBoy Advance and was concluded with an epilogue at the end of the sixth game. However, it left many unresolved questions and many fans demanded a 7th game. Many projects have been created to fill this void, but none have progressed as far as MegaMan Battle Network Chrono X. MMBNChronoX is currently in the developmental stage for PC.

Sunday, April 22, 2012

Legends Never Die


MegaMan Legends 3



What Happened

Here's one of those topics that you've either hear about in detail or never knew about. In 2010, Capcom began production of a 3rd game in the MegaMan Legends series; the first game of that long lost series in over 10 years. It was planned to be released exclusively for the Nintendo 3DS.

Being of one of the more obscure branches of the Megaman franchise,
Capcom decided to pull the plug on production when it decided that fan support was severely lacking. Capcom had an online “Development Room” where people would show their support and ideas about the game and based on the low number of members (rather than the results of a demo that was planned on being released), Capcom decided to shelve the project.

Note: This was right after the cancellation of the MegaMan Universe Project, a couple years of the failure of the MegaMan Starforce/Battle Network crossover and the resignation of Kenji Inafune (the head of Capcom and creator of MegaMan).

Revival Petition


The Logo created by the
revivalists.

The cancellation hit hard for many members of the “Development Room” as well as many fans around the world. A Facebook page entitled “100,000 Strong for Bringing Back Mega Man Legends 3” was put together and its goal is to reach 100,000 “Likes” to show Capcom that there really is support and demand for the game. The American forums for the Development Room were left intact and a petition has been put together. If you’d like to help support the movement, you can simply “Like” the Facebook page or go the extra mile and make a “Serv Bot” account and sign the petition. They also host a blog page thatchronicalizes the situation and their efforts.

 

As a gamer, I personally hope to see this movement succeed. I’ve never played the Legends series, but I am a fan of MegaMan and Capcom’s work for Nintendo games, and a victory here could jump start the company. Since these two cancellations, no other MegaMan games have been announced and many fear that MegaMan is on his last legs. Let’s save the blue bomber. 


Links
http://getmeoffthemoon.blogspot.com/
http://www.facebook.com/GetMeOffTheMoon
http://www.legends3.com/
http://en.wikipedia.org/wiki/Mega_Man_Legends_3

Wednesday, February 1, 2012

Classic Game of the Month: February 2012

(*Note: This was originally going to be for January....but yeah, you know)

MegaMan

 
History
          MegaMan, known as RockMan in Japan and otherwise known as the “Blue Bomber”, first debuted when Capcom released the original game in December of 1987. Despite being designed as side-scrolling platformer for the NES, that is probably only thing it shares in common with Super Mario Bros. It was revolutionary for its time having a smooth and polished graphics and vivid colors (well, for the NES). The game was began the first of what would be a still growing series with over 30 sequels and remakes to date.

Normally, I’d throw in the backstory for the game as is printed in the instruction manual, however the American localization for the game decided to “make up” things that don’t quite make sense with the Japanese development (the way it was meant to be) nor the rest of the MegaMan series.


Back Story: The Brief version

A mad scientist Dr. Wily steals 6 high powered robots from his former partner, Dr. Light, and reprograms them to cause havoc throughout the city in hopes of eventually taking over the world. Alarmed by the chaos, Dr. Light modifies and equips one of his human-like lab assistant robots into a fighting robot (MegaMan) in order to stop the robots and bring Dr. Wily to justice.

Back Story: The Full and very dense version (Not for the easily confused)

In the year 20XX (basically, an undisclosed year in the 20th century) brilliant scientist Dr. Light (or Wright depending on translation errors) and his assistant Dr. Wily have expanded the world of robotics with their experiments and creation of the first robot with a perfect human-like artificial intelligence – the protagonist of the game (named “Rock” in Japan so similarly he would be named “Mega” in the US). He would be created as a laboratory assistant along with his “sister” robot named “Roll”, a cleaning robot (Note the use of “Rock” and “Roll” in the Japanese naming – That was done on purpose).

MegaMan!
Inspired by these leaps in robotic advancements, Dr. Light would create 6 robots with AI to perform dangerous tasks in the city such as for construction, demolition, and work in areas of extreme temperatures in order to benefit man-kind. For this, Dr. Light would receive global recognition and a Nobel Prize. Dr. Wily however, would be trapped in his shadow and receive little credit. Fueled by anger and jealousy, Wily abducted the 6 robots from the labs due to their abilities and reprogramed them in order to take over the world. “Mega” was left behind due to his simplistic physical design however this would become is downfall. Dr. Light would equip him and turn him into a combat robot thus changing his purpose and putting the “Man” in “MegaMan”. Equipped solely with an arm cannon, he appears weaker than any of the 6 “Robot Masters” but a hidden ability to copy the signature move of any foe he defeats gives him a fighting chance to save his city and the world.

So yeah, tons of parenthesis and tons of inconsistencies in the back story…but really, it’s not an RPG, so understanding the story isn’t important until you become a fan of the series…like me.

Game Play

Game Play
MegaMan brought a considerable element into the world of side-scrollers: Weapon based combat. Rather than just running and jumping and climbing like most others, MegaMan’s weapons added the fun of attacking your enemies who each had their own HP and complex attack patterns.

MegaMan starts the game with only his arm cannon – essentially a gun that shoots out energy pellets. Although it can be rapidly fired, it’s quite weak. His only other abilities are running, jumping, and climbing ladders. 


A very notable thing about the game was the ability to play the 6 stages in any order. Six doesn’t sound like a whole lot, but they are very developed and quite long with many enemies to attack and ladders to climb. The ability to choose any order allows for different turn out in that each robot master has its own strengths and weaknesses. For example, the ability received from IceMan proves to do extra damage to FireMan.
The order is all up to you.

Another thing to consider when getting this game would be its difficulty. Despite being the first of a long living series and being for the NES, this game is HARD. MegaMan has a limited amout of HP and some enemies have the abilities to take out a large amount of damage, especially bosses. Extra-Lives are few and very often hard to come by. MegaMan also has a limit to the amount of times that he can use the powers that he gained from the Robot Masters before having to find energy tanks when he runs out.

Overall

Capcom’s MegaMan is another Classic Masterpiece. It’s appeared in MANY remakes and collections since its debute. Since 2008, MegaMan has been available for download on the Wii’s virtual console and on Sony and Microsoft systems.

MegaMan would also become an iconic character. There are over 7 characters who would later share the “MegaMan” name despite being of different time lines and universes. 


Further Reading
http://megaman.wikia.com/wiki/Mega_Man_(video_game)