Showing posts with label Indie Game. Show all posts
Showing posts with label Indie Game. Show all posts

Monday, May 23, 2016

Indie Game Review: Ecotone (Steam/PC)


Release Date: May 6, 2016
Developer/Publisher: Sundae Factory
Platforms: PC
MSRP: $8.99
“You are not a hero, You will not save the world, you may even not save yourself”– so begins Ecotone, and your quest to travel through an ever-changing world, discovering your own identity as you discover the perils that fill the world in which you find yourself. Ever-evolving gameplay will tax your brainpower and skill, and each new challenge will present you with a mysterious phrase which will give you clues to your own identity, and what lies in store for you. The mechanics of each level you explore will be different: speed chase, puzzle solving, reversed gravity, stop time and more! With three worlds to explore, each containing 15 levels packed with different rules of physics and unexpected traps, players will be tested to the limit in an engaging retro gaming style.

Story

With an adorable shadow character wearing a mask that resembles a Shyguy from the Mario series, Ecotone appears to take place in a world that is a hybrid between cute and nightmarish. It is not immediately clear whether the game is from someone’s dream, their memories, or in some kind of purgatory realm. And even at the end, there is still plenty of ambiguity.
Ecotone consists of 45 levels across 3 chapters. Most require the player to collect 3 glowing orbs in each level. After the trio are collected, the level is complete and the next one begins. At the beginning of each level is a bit of text that titles the stage and serves two purposes: it serves as a small piece of the ongoing story narrative and typically has some sort of a hint about how the level works.


Thursday, March 17, 2016

Indie PC Game Review: Spacejacked



Release Date: February 26, 2016
Developer/Publisher: Rotten Mage Games
Platforms: PC (Demo)
MSRP: $9.99′
As the first major game by the French developers at Rotten Mage Games, Spacejacked, is a retro-inspired tower-defense game that combines strategic weapon placement along with high-speed alien blasting. Take control of space-engineer Dave as he uses various turrets and his trusty blaster to defend multiple rooms simultaneously from alien attacks.

Saturday, September 12, 2015

Game Reivew: Pixel Slime U


Release Date: 
August 27, 2015
Developer/Publisher: RCMADIAX
Platforms: Wii U
MSRP: $2.99
Players: Single Player

The fourth game produced by Nintendo indie developer RCMADIAX comes in the form of Pixel Slime U – an auto-scrolling platformer that challenges the player to make it through 40 levels with as few deaths as possible.

GamePlay

The goal of the game is to get the green Slime character across small levels while avoiding spikes and pitfalls in order to reach the goal.  Pixel Slime U tries to be make things simple and addicting by having the character move on its own and reducing controls to just 1 button (starting to sound like their previous title: Don’t Crash). The command button will cause the slime to either jump to the next platform or invert to the other side depending on what the level calls for.


Tuesday, August 11, 2015

Game Review: ZaciSa’s Last Stand (Wii U)


Release Date: July 3rd, 2014
Developer/Publisher: ZeNfA Productions
Platforms: Wii U
MSRP: $3.99
Players: Single player with option for up to 4 player assistance
The first game created from ZeNfA Productions, ZaciSa’s Last Stand is a simple Tower Defense game set in space featuring 12 maps and 4 different game modes. Since launch, game has seen a handful of much needed updates creating a more appealing game play. The goal of the game is to survive as long as possible defending your bases with bots from an onslaught of aliens.

Monday, July 13, 2015

Game Review - Roving Rogue (Wii U)



Release Date: July 2, 2015
Developer/Publisher: Padone Games
Platforms: Wii U
MSRP: $7.99
Players: 1-4 Player Local Co-Op
Developed by Padaone Games, an indie developer out of Spain, Roving Rogue is a retro-inspired platformer with a twist – it begins immediately after the protagonist has defeated the “final boss”.  The game attempts to pay homage to “the golden age” of video games with sprite graphics, a heavy focus on platforming, and simple controls. Roving Rogue is also very self-aware and occasionally breaks the forth wall.
Worth mentioning is that the prototype of this game won first prize at iDÉAME U 2013 -“a contest where the best game would be released to the Wii U”.

READ MORE @ THE GEEK GENERATION

Thursday, July 9, 2015

Game Review - Don't Crash (Wii U)


Release Date:
 July 9, 2015
Developer/Publisher: RCMADIAX
Platforms: Wii U
MSRP: $1.49
Players: Single Player
Don’t Crash is the next entry to indie developer RCMADIAX’s list of Wii U titles. Much like other titles in the family,Don’t Crash is a is an incredibly tiny game with simple controls and to be frank, not much to do. The is simply a remaster of a simple and already existing mobile title.

Friday, February 13, 2015

Paper Monsters Recut – game review


Release Date: October 16, 2014
Developer/Publisher: Mobot Studios/Crescent Moon Games
Platforms: Wii U, Steam, Amazon Fire TV
MSRP: $7.99
Players: Single Player Only


Paper Monsters Recut
is an adorable platformer that loosely combines the pace and feel of Little Big Planet with some inspiration from the Donkey Kong Country series and Yoshi’s Island games. Originally a mobile device game, Mobot Studios “recut” (pun intended I’m sure) and upscaled the game for Wii U. The game opens as Paperland is overrun by evil monsters and it’s up to the hero character to transverse Paperland and defeat monsters and bosses along the way.


Friday, January 16, 2015

The Letter - Wii U Indie Game Review



Release Date: July 10, 2014
Developer/Publisher: TreeFall Studios/Eli Brewer
Platforms: Wii U
MSRP: $1.99
Players: Single Player Only
The Letter preys upon the human response to suspense, darkness, and the unknown. Spoiler alert – there’s nothing there. Like literally, nothing there. Nothing. Nothing at all. Trust me, I looked. Nothing.

Story

Taking generous inspiration from the  psychological horror genre of games (think Slender),  and mixing in a story, The Letter takes a great idea… and doesn’t do very much at all. Story-wise, you take control of Michael Kennedy – the son of Taylor James Kennedy – who finds a letter from his father who is on the verge of death. He informs him of shady happenings at the construction site where Michael works. Despite his father’s plea that he stay away from his job site, Michael proceeds anyway finding more clues suggesting his father was murdered.

Gameplay

Wednesday, January 7, 2015

Ping 1.5 + – game review



Release Date: October 16, 2014
Publisher/Developer: Nami Tentou Mushi
Platforms: Nintendo Wii U, Desura, Steam (Pending Greenlight)
MSRP: $4.99
Players: Single Player only
From the moment you turn the game on, it can be plainly seen that Ping 1.5 + takes heavy inspiration from classic arcade games, particularly Pong. It is a puzzle game and the object is to get a cube-shaped “ball” (like in Pong) through a maze-like level by bouncing it off of walls and reaching the goal.
Ping 1.5 + is the first game developed and published by the independent developer Nami Tentou Mushi – a three person design team lead by Christopher Arnold and headquartered in Oregon. Ping 1.5 + is a sequel to the android game Ping (see my review here) and is the aftermath of a failed Kickstarter campaign for what would have been Ping 2.

Read More at The Geek Generation