Showing posts with label Independent. Show all posts
Showing posts with label Independent. Show all posts

Friday, February 13, 2015

Paper Monsters Recut – game review


Release Date: October 16, 2014
Developer/Publisher: Mobot Studios/Crescent Moon Games
Platforms: Wii USteamAmazon Fire TV
MSRP: $7.99
Players: Single Player Only


Paper Monsters Recut
is an adorable platformer that loosely combines the pace and feel of Little Big Planet with some inspiration from the Donkey Kong Country series and Yoshi’s Island games. Originally a mobile device game, Mobot Studios “recut” (pun intended I’m sure) and upscaled the game for Wii U. The game opens as Paperland is overrun by evil monsters and it’s up to the hero character to transverse Paperland and defeat monsters and bosses along the way.


Friday, January 16, 2015

The Letter - Wii U Indie Game Review



Release Date: July 10, 2014
Developer/Publisher: TreeFall Studios/Eli Brewer
Platforms: Wii U
MSRP: $1.99
Players: Single Player Only
The Letter preys upon the human response to suspense, darkness, and the unknown. Spoiler alert – there’s nothing there. Like literally, nothing there. Nothing. Nothing at all. Trust me, I looked. Nothing.

Story

Taking generous inspiration from the  psychological horror genre of games (think Slender),  and mixing in a story, The Letter takes a great idea… and doesn’t do very much at all. Story-wise, you take control of Michael Kennedy – the son of Taylor James Kennedy – who finds a letter from his father who is on the verge of death. He informs him of shady happenings at the construction site where Michael works. Despite his father’s plea that he stay away from his job site, Michael proceeds anyway finding more clues suggesting his father was murdered.

Gameplay

Wednesday, January 7, 2015

Ping 1.5 + – game review



Release Date: October 16, 2014
Publisher/Developer: Nami Tentou Mushi
Platforms: Nintendo Wii UDesuraSteam (Pending Greenlight)
MSRP: $4.99
Players: Single Player only
From the moment you turn the game on, it can be plainly seen that Ping 1.5 + takes heavy inspiration from classic arcade games, particularly Pong. It is a puzzle game and the object is to get a cube-shaped “ball” (like in Pong) through a maze-like level by bouncing it off of walls and reaching the goal.
Ping 1.5 + is the first game developed and published by the independent developer Nami Tentou Mushi – a three person design team lead by Christopher Arnold and headquartered in Oregon. Ping 1.5 + is a sequel to the android game Ping (see my review here) and is the aftermath of a failed Kickstarter campaign for what would have been Ping 2.

Read More at The Geek Generation




Friday, September 20, 2013

Review: Ping




Ping is a game that quite literally goes hand in hand with its inspiration - the famous Atari hit Pong. The first game created by independent developer Christopher Arnold, the game was released on May 22, 2013 on Google Play for Android devices running 2.0 or higher (literally every modern android device) and has seen multiple updates. The game may also have a future on the iOS market. You can download it here as a free app.
"Inspired by the arcade Atari classic, Pong, comes a new puzzle game called Ping! Aim your way through 56 fantastic levels while jamming out to an all original soundtrack created by Link the Fire. You will come across breaking blocks, moving blocks, and even some pain-in-the-butt invisible blocks! So prepare to be frustrated like the good ol' days where you would get stuck on a level and toss your game console out the window." - Game Description

Overview


First Level

Ping is a puzzle game that has players send a "Pong-ball" through an obstacle field to reach the goal - which is an orange (or multiple in some levels). Why an orange as a goal? Cause they're good for you!...or something like that. The game utilizes very simple graphics that perfectly mimic the square shapes from Pong and other Atari classics. Using the touch screen, the player can control both the angle and speed of the ball and send it towards the goal. The catch, however, is that there is a limit to how many times the ball can bounce off walls and other bricks.

Each level has its own limit and if the goal is reach after that number is exceeded, the level is failed and can be replayed. There are currently 56 levels in total separated into worlds of 8 levels each. The menu screen allows the player to return to previous levels and to see their best scores (completions with the least amount of ricochets). The game is also currently being continuously being updated with potential plans for more levels and a possible level editor being included in the future. There is also a sequel in the works which would add a 3rd gameplay element.



Review



Gameplay: The game is a great game for killing time and for those who enjoy games requiring careful planning and timing. The simplicity of the game is what give it  its charms.

I found the touchscreen controls to be very responsive and easily got the hang of aiming and controlling the speed of each swipe. Each level can quickly be paused and restarted letting you quickly find the best way to get through the level.  The difficulty increases steadily via level complexity, moving blocks, and by lowering the amount of bounces allowed in each level which keeps the game challenging.
I also enjoy that the game does not automatically end after exceeding the number of bounces. It can be helpful (and is always amusing) to watch the ball continue bouncing across the stage to see how it behaves and where it should be adjusted for the next try. In many cases though, it helps to have luck on your side as well.


Graphics: The 8-bit graphics squares very much mimic those seen in the original Pong. The round oranges are a modern contrast.

Music: The game has a subtle background music has a calming effect rather than being distracting. The fanfare played at the completion of each has a very Atari feel about it. The soundtrack can be downloaded via the app for free or at your own price.

Ads: The free version does have ads that display in the center of the screen at the beginnings of each level, but they disappear as soon as gameplay begins which doesn't really cause any issues. There is also an ad-free version for $1.00 for those who wish to directly support the app without seeing ads.

Issues: I found a couple of small negatives about this app. One is that at the end of the 8th level in each world, you aren't taken to the next world. Instead you need to backtrack to the menu and move to the next world from there. I have a feeling that we can expect to see this issue fixed in later updates. Also, some of the level commentary tries to force a bit of humor into the game which I feel can be distracting. Some of the brighter brick colors can also be a bit of an eye-sore at times when playing for a while. The sound effects heard every time the ball bounces also sound eerily similar to sound effects found in some Pokémon games. Other than that though, this game is very much worth your time.

Overall, I give this game a solid 7/10

You really can't go wrong with a free game of this magnitude simply because you get what you (don't) pay for. If you decide to play the game, visit the game's Facebook page as well as the developer's Facebook page to show your support and keep an eye out for Ping 2!