Monday, May 23, 2016

Indie Game Review: Ecotone (Steam/PC)


Release Date: May 6, 2016
Developer/Publisher: Sundae Factory
Platforms: PC
MSRP: $8.99
“You are not a hero, You will not save the world, you may even not save yourself”– so begins Ecotone, and your quest to travel through an ever-changing world, discovering your own identity as you discover the perils that fill the world in which you find yourself. Ever-evolving gameplay will tax your brainpower and skill, and each new challenge will present you with a mysterious phrase which will give you clues to your own identity, and what lies in store for you. The mechanics of each level you explore will be different: speed chase, puzzle solving, reversed gravity, stop time and more! With three worlds to explore, each containing 15 levels packed with different rules of physics and unexpected traps, players will be tested to the limit in an engaging retro gaming style.

Story

With an adorable shadow character wearing a mask that resembles a Shyguy from the Mario series, Ecotone appears to take place in a world that is a hybrid between cute and nightmarish. It is not immediately clear whether the game is from someone’s dream, their memories, or in some kind of purgatory realm. And even at the end, there is still plenty of ambiguity.
Ecotone consists of 45 levels across 3 chapters. Most require the player to collect 3 glowing orbs in each level. After the trio are collected, the level is complete and the next one begins. At the beginning of each level is a bit of text that titles the stage and serves two purposes: it serves as a small piece of the ongoing story narrative and typically has some sort of a hint about how the level works.


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