Showing posts with label Game Review. Show all posts
Showing posts with label Game Review. Show all posts

Friday, February 10, 2017

Alwa’s Awakening – game review


Release Date: February 2, 2017
Developer/Publisher: Eldin Pixels
Platforms: Steam
MSRP: $9.99
The land of Alwa has come under control by an evil being named Vicor and his guardians named The Protectors. He sought mystical power and enslaved the people of Alwa. Desperate to take back their land, a heroine is summoned from a different – a normal, every-day girl named Zoe wakes up to find herself dressed as a mage and is called upon to save the world.
Alwa’s Awakening is an NES-inspired action/adventure side-scroller that brings back the nostalgia of the 80’s. The game features many old-school elements and tells an enjoyable story.

Gameplay

While catering to the ever-present retro indie scene, Alwa’s Awakening has that classic metroidvania feel with only a little bit of modernization. The game takes the middle road in both difficulty and in pacing. Rather than feeling like a grand adventure or more commonly like a drawn out game due to limitations, Alwa’s awakening is a good fit for someone who craves the old-school genre without the punishment. There are many respawn points that the player can activate which makes dungeons and simply navigating the map friendlier. Warp points between major locations also favor quick story progression rather than forced backtracking that the genre is famous for. Another thing worth noting is that any sort of item collection or opening of doors is automatically saved which means that should a gameover happen, there won’t be a need to go back and get that key or powerup all over again (Which will probably be very speed-runner friendly).

Monday, January 23, 2017

PSIBO - Game Review


Release Date: October 6, 2016
Developer/Publisher: Toxijuice/Nami Tentou 
Platforms: Wii U, Steam (Pending Greenlight)
MSRP: $4.99
A recipe for chaos: Add 1-part Pong, 2-parts Breakout, and a helping of Space Invaders for good measure.
Following behind Nami Tentou’s title Ping 1.5+ comes another arcade-inspired android game ported to Wii U.  In PSIBO (I’m assuming it’s rhymes with psycho), you’re met with gameplay that combines parts of the 3 games above to create a challenging, chaotic and retro-feeling title.

Gameplay

PSIBO features two game modes. Endless mode is the essence of its arcade ancestry with the goal of achieving a high score. The game also features 36 original levels ported directly from the android version. In both cases, gameplay and controls are the same.
You control a blue paddle that can launch and bounce balls (much like in Breakout) and the goal is to break all of the hexagons at the top. Opposing you is an AI controlled enemy paddle that tries to block your shot back at you (ala Pong). If you miss the ball bounced back at you, it’s returned to your supply, however an alien also spawns and begins firing lasers at you. Taking hits lowers your health (cue Space Invaders) and reaching 0 health ends the game. If you can follow that, good. If not, check out the image below.
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Thursday, June 9, 2016

Game Review: Bridge Constructor – ‘Trains’ DLC review (Steam)



Release Date: May 25, 2016
Developer/Publisher: Headup Games
Platforms: PC/iOS (Requires base game in order to play)
DLC MSRP: $2.99/$0.99
Bridge Constructor puts you in command of building bridges as a bridge architect and engineer (note: no certification required). The goal here is to wrestle with physics and put together structurally sound bridges that can support automobiles. It is part design and part puzzle solving. Four years after the release of Bridge Constructor, Headup Games has released a new DLC containing 18 new levels and featuring trains, rather than automobiles, as the vehicle of choice. Welcome to the Choonited Kingdom!

Thursday, March 17, 2016

Indie PC Game Review: Spacejacked



Release Date: February 26, 2016
Developer/Publisher: Rotten Mage Games
Platforms: PC (Demo)
MSRP: $9.99′
As the first major game by the French developers at Rotten Mage Games, Spacejacked, is a retro-inspired tower-defense game that combines strategic weapon placement along with high-speed alien blasting. Take control of space-engineer Dave as he uses various turrets and his trusty blaster to defend multiple rooms simultaneously from alien attacks.

Thursday, March 5, 2015

Teslagrad - game review


Release Date: September 11, 2014 (Wii U)
Developer/Publisher: Rain Games
Platforms: SteamWii U, PS3, PS4, PS Vita (Pending)
MSRP: $9.99 (Steam) $14.99 (Wii U) TBA (Playstation Store)
Players: Single Player Only
Teslagrad is a 2D platforming adventure where the main focus is platforming and puzzle solving while using the of powers of electricity and magnetism. The game is the first release for Norwegian developer Rain Games and utilizes the Unity game engine allowing for multiple system ports. For this review I will be using the Wii U port of the game.
I'll tell you right now, this game rocks!  It's definitely worth playing if you get the chance. See my full review over at The Geek Generation.

Friday, February 13, 2015

Paper Monsters Recut – game review


Release Date: October 16, 2014
Developer/Publisher: Mobot Studios/Crescent Moon Games
Platforms: Wii USteamAmazon Fire TV
MSRP: $7.99
Players: Single Player Only


Paper Monsters Recut
is an adorable platformer that loosely combines the pace and feel of Little Big Planet with some inspiration from the Donkey Kong Country series and Yoshi’s Island games. Originally a mobile device game, Mobot Studios “recut” (pun intended I’m sure) and upscaled the game for Wii U. The game opens as Paperland is overrun by evil monsters and it’s up to the hero character to transverse Paperland and defeat monsters and bosses along the way.


Saturday, May 24, 2014

Review: New Super Mario Bros. U

New Super Mario Bros. U. was released as a launch title for the Nintendo Wii U.  The game continues the newly-revived side-scrolling series with new power-ups, enemies and levels. Picking up where its predecessor left off, the game features all new levels for up to 4 players to simultaneously make their way through 8 worlds in order to once again, rescue Princess Peach. The game is the 4th installment of the New Super Mario Bros. series and the second one released on a console.

Story and Gameplay (10/10)

The gameplay of all linear Mario games is a tried and true scheme that has held up over the years. Bowser is after the Princess once again, only this time he takes her hostage in her own castle while casting out Mario and Co. The object of the game is no different from traditional Mario side-scrollers. Mario and the gang must make it to the end of the level before the time limit while running and jumping over platforms and facing enemies along the way.
Mario starts his journey in Acorn Plains and must travel through 8 worlds in total to return to Peach’s Castle and take on Bowser. The game feels deeply inspired from hit titles such as Super Mario Bros. 3 (NES) and Super Mario World (SNES). The Koopalings again act as the bosses of each world's final level, while fortresses are guarded by an orange spikey koopa. These were first seen in SMB3.
Influences from Super Mario World are more prominent in this game. Rather than focusing on one world at a time, the level select screen has a seamless map showing all of the levels and how the worlds connect.  Through many secret exits, one can unlock many different routes that connect the worlds in unexpected ways making the game a lot less linear if the player so chooses. The game also brings back baby Yoshi's that can lend their powers to the players depending on their color.
The game has a total of 9 power-ups and a total of 10 can be held in inventory. The new featured power-up, the Super Acorn, transforms the character into a “Flying Squirrel” form which allows the user to glide through levels.
The game also features a "Challenge Mode" which drops the player into a level with an objective. These range from completing a level with a short time limit to reaching the goal without touching the ground.


Controls (9/10)

New Super Mario Bros. U offers support for 3 different controllers – The Wiimote, the GamePad, and the Wii U Pro Controller. The game can be played solo on the Wii U Game Pad and supports off-TV mode. Co-op is played using any combination of Wiimotes or Pro controllers for up to 4 players. The layout of Wiimote buttons give the feeling of playing this game on an NES controller which has always worked well for a Mario platformer.
In multiplayer co-op, the Game Pad can be used by an additional 5th player to stun enemies and spawn temporary platforms to aid others by using its touch screen. This is referred to as "Boost Mode" and can also be used as a second screen if too many people are crowding the TV. It is worth noting that regardless of the number of players, the GamePad can only control a character in 1 player mode therefore it cannot be used to control a character in multiplayer; it will always be the "Boost Mode" controller which is a let down.


Graphics (9/10)

NSMBU is Mario’s first adventure rendered in full HD (When played through an HDMI cable). The game looks sharp and polished and does a pretty good job considering the game is a 2D sidescroller with 3D models. Each level is full of color and the landscape has a lot of detail The levels are fresh and creative and everything can be seen even if the screen is zoomed all the way out. The game looks just as good on the GamePad as it does on the TV, save for the minor change in resolution.


Sound (8/10)

One thing that stands out about the New Super Mario Bros. series is that there is a similarity of music style across each game, unlike in other Mario series. And although like any Mario game the music is good, it sounds almost too similar to that of New Super Mario Bros. Wii. Save for some retro inspired remixes, most of the level themes seem to be copied over from the last game with only slight alterations to melodies. The voicing on the other hand, while minimal is very clear and properly executed.


New Super Luigi U Expansion (10/10)

The expansion to this game puts Luigi in the driver's seat as Mario is totally absent from New Super Luigi U. Available as DLC or in some retail stores as a stand-alone disc, the game features completely redesigned levels all with the goal of making the game much more difficult. Many of the stages start off at 100 seconds with the "Hurry Up" sound ringing the moment the level begins. Moving platforms, long gaps, and more enemies make the game challenging and the addition of many references will delight any seasoned Mario fan.


Cooperative Play (8/10)

The Co-Op multiplayer can be as chaotic as it is fun; as long as those playing don't mind losing a copious amount of lives in the fray. I have found that playing with 2 players, either 1 as Mario and the second using the GamePad to manipulate the levels or both controlling characters is the easiest way to complete the game allowing for the benefits of Co-Op without the chaos of four characters all trying to jump for the same platform.
Rating: ??????????