In the current age of 7th generation systems, each of the 3 main gaming systems have motion controlled peripherals. Whether it is the Nintendo's built in motion control in the Wii-mote, the add-on accessories of the Kinect for the Xbox 360 or the PlayStation Move of the PS3, they all support a library of games built around this revolutionary way to play games. But how exactly does motion control work?
One thing I should point out is that each of the 3 mentioned above work in 3 different ways in which I will describe and contrast with the others.
The Nintendo Wii-mote
One thing I should point out is that each of the 3 mentioned above work in 3 different ways in which I will describe and contrast with the others.
The Nintendo Wii-mote
| Wii-mote: Right Nunchuck: Left |
From the day that Nintendo let on that the Wii was going to be the next gaming console, motion control was the biggest anticipation from the system. The wii-mote basically uses two components to track movement: a sensor bar and an accelerometer. The accelerometer is a device that is affected by gravity and behaves somewhat like the bubble inside a level (the tool, not the gaming term). Depending on how the controller is pointed and its direction, the information is then broadcast and picked up by the sensor bar connected to the Wii. This allows players to point at the screen and whatnot. There is an accelerometer in both the Wii-mote and its supporting Nunchuck controller, but only the wii-mote broadcasts a signal.
Added on in the latter half of the console's life time was the "Wii-motion plus" which increased the accuracy and sensitivity of wii-mote movements allowing for more precise commands and leaning away from randomly swinging and shaking to get results.