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| Super Mario Kart Game Play |
Nintendo's top selling racing game started on September 1, 1992 with Super Mario Kart for the SNES. Starting the tradition, there has been a Mario Kart game for every following game system (excluding the Gameboy Color) making it the most popular Mario spin-off series. Players can compete in a Grand Prix style mode, time trials or head to head in multiplayer.
Mario Kart consists of 3 major elements: Various colorful and gimicy racetracks, Characters of different weight and speed classes, and finally, the most important aspect: items.
Race tracks are usually designed based on a theme. In
Super Mario Kart and
Mario Kart: Super Circuit (for the Gameboy Advance) multiple courses were named and based on the same exact theme. For example, "Mario Circuit 1" appears similar to "Mario Circuit 2"; both are flat and simplistic courses with wide turns. In contrast, "Bowser's Castle 1-4" are based in lava filled courses with jumps and sharp turns. Other games would simply dedicate a single course on one topic such as "Toad's Turnpike" in
MK64 or "Wario's Goldmine" in
Mario Kart Wii.
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| Select Character Screen from MK 64 |
Characters each have their own strengths and weaknesses in each game. Only Mario, Peach, Luigi, Toad, Yoshi and Bowser have been playable in every iteration of Mario Kart to date. The number of playable characters varies by game; increasing as more and more characters are developed in the main series. Lightweight characters, such as Toad and Peach typically have cars with high acceleration and handling but can be easily pushed aside by bigger characters. Heavyweight racers like Bowser and Donkey Kong have much poorer acceleration but generally have higher top speeds. Midwieghts are considered to be the most balanced of the group and racers like Mario and Luigi are examples of this group.
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| Mario Kart Wii Gameplay |
Items have been a part of the series since its birth and made it stand out amongst traditional racing games. Rather than relying on the fastest cars and the best reflexes and the attitude of "one bad turn and you'll never finish in first", items allow for supreme comebacks in the forms of offensive, defensive and performance boosting items. Koopa Shells, straight out of
Super Mario Bros. act as missiles that can be thrown at other players. Banana Peels can create obstacles that reek havoc on those who spin out on them. Although standard mushrooms don't make your player bigger as you would expect, they instead act as a boost of speed that lets the player speed up for a moment. And finally, the most sought after item is the Starman. This item makes the user invincible and speeds him or her up considerable letting the tides of the race shift in the blink of an eye.
Check out overviews of the entries in this game's series. Click on the titles for more in-depth articles: